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14 lines
250 B
C++
14 lines
250 B
C++
#include "AthenaRespawnBase.h"
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void UAthenaRespawnBase::UpdateAllUI() {
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}
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void UAthenaRespawnBase::OnGamePhaseChanged(EAthenaGamePhase GamePhase) {
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}
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UAthenaRespawnBase::UAthenaRespawnBase() {
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this->RespawnState = ERespawnUIState::Hidden;
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}
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