Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaReplayBrowserScreenBase.cpp
2026-04-22 15:51:07 +02:00

59 lines
1.3 KiB
C++

#include "AthenaReplayBrowserScreenBase.h"
void UAthenaReplayBrowserScreenBase::SaveAndRenameReplay_Implementation(const UAthenaReplayBrowserRowProxyInstance* RowProxy, const FString& NewReplayName) {
}
void UAthenaReplayBrowserScreenBase::RenameReplay_Implementation(const UAthenaReplayBrowserRowProxyInstance* RowProxy, const FString& NewReplayName) {
}
void UAthenaReplayBrowserScreenBase::PlayReplay_Implementation(const UAthenaReplayBrowserRowProxyInstance* RowProxy) {
}
void UAthenaReplayBrowserScreenBase::OnRefreshActionExecuted(bool& bPassThrough) {
}
bool UAthenaReplayBrowserScreenBase::IsStreamingReplayViewEnabled() {
return false;
}
bool UAthenaReplayBrowserScreenBase::IsHandlingAction() {
return false;
}
bool UAthenaReplayBrowserScreenBase::DoesReplayFolderExist() {
return false;
}
void UAthenaReplayBrowserScreenBase::DeleteReplay_Implementation(const UAthenaReplayBrowserRowProxyInstance* RowProxy) {
}
void UAthenaReplayBrowserScreenBase::DeleteInvalidReplays() {
}
void UAthenaReplayBrowserScreenBase::BrowseToReplayFolder() {
}
bool UAthenaReplayBrowserScreenBase::AreExternalActionsOutstanding() {
return false;
}
bool UAthenaReplayBrowserScreenBase::AreAnyActionsOutstanding() {
return false;
}
UAthenaReplayBrowserScreenBase::UAthenaReplayBrowserScreenBase() {
}