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2026-04-22 15:51:07 +02:00

15 lines
398 B
C++

#include "AthenaPlayerKillsBase.h"
void UAthenaPlayerKillsBase::SetKillsSourcePlayerState(AFortPlayerStateAthena* InPlayerState) {
}
void UAthenaPlayerKillsBase::SetKillsSourcePlayerController(AFortPlayerControllerAthena* InPlayerController) {
}
UAthenaPlayerKillsBase::UAthenaPlayerKillsBase() {
this->KillsText = NULL;
this->KillsSource = NULL;
this->bCustomKillSource = false;
}