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15 lines
398 B
C++
15 lines
398 B
C++
#include "AthenaPlayerKillsBase.h"
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void UAthenaPlayerKillsBase::SetKillsSourcePlayerState(AFortPlayerStateAthena* InPlayerState) {
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}
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void UAthenaPlayerKillsBase::SetKillsSourcePlayerController(AFortPlayerControllerAthena* InPlayerController) {
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}
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UAthenaPlayerKillsBase::UAthenaPlayerKillsBase() {
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this->KillsText = NULL;
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this->KillsSource = NULL;
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this->bCustomKillSource = false;
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}
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