mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#include "AthenaLobbyBase.h"
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void UAthenaLobbyBase::ShowHighlightSummary() {
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}
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void UAthenaLobbyBase::HandleSquadFormationClicked(bool& bPassThrough) {
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}
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void UAthenaLobbyBase::HandlePlaylistDataChanged(const FPlaylistData& NewPlaylistData) {
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}
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void UAthenaLobbyBase::HandleNewsClicked(bool& bPassThrough) {
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}
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void UAthenaLobbyBase::HandleGenericLinkButtonClicked() {
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}
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void UAthenaLobbyBase::HandleEmoteClicked(bool& bPassThrough) {
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}
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void UAthenaLobbyBase::HandleActiveWidgetChanged(UWidget* NewActiveWidget, int32 WidgetIndex) {
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}
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UAthenaLobbyBase::UAthenaLobbyBase() {
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this->ShownGlyphBundleUpdate = false;
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this->bIsSwitchingLevels = false;
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this->CurrentLobbyType = EFortLobbyType::Default;
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this->NewsModalClass = NULL;
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this->SquadFormationClass = NULL;
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this->Matchmaking_Athena = NULL;
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this->Notice_Emergency = NULL;
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this->LobbyDetails_Default = NULL;
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this->LobbyDetails_Tournament = NULL;
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this->LobbyDetails_ShowdownDivision = NULL;
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this->ChallengeInfo_Widget = NULL;
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this->Switcher_LobbyDetailsMode = NULL;
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this->Button_GenericLink = NULL;
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this->Button_ShadowPlayHighlights = NULL;
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this->Button_ShareFriendCode = NULL;
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this->CatalogMessaging = NULL;
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}
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