Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaItemSelectorScreenBase.cpp
2026-04-22 15:51:07 +02:00

54 lines
1.5 KiB
C++

#include "AthenaItemSelectorScreenBase.h"
void UAthenaItemSelectorScreenBase::StartItemCustomization(EAthenaCustomizationCategory InCategory, int32 InSubslotIndex, const FText& CategoryDisplayName, const FText& ItemDisplayTypeName) {
}
void UAthenaItemSelectorScreenBase::SaveAndExit_ApplyToAllSlots() {
}
void UAthenaItemSelectorScreenBase::SaveAndExit(bool bApplyToAllSlots) {
}
void UAthenaItemSelectorScreenBase::OnVariantSelectionChanged(const FMcpVariantChannelInfo& InVariant) {
}
void UAthenaItemSelectorScreenBase::OnItemSelectionCommited(UFortItem* SelectedItem) {
}
void UAthenaItemSelectorScreenBase::OnItemSelectedChanged(UFortItem* SelectedItem) {
}
void UAthenaItemSelectorScreenBase::HandleSelectedTabChanged(FName SelectedTabID) {
}
UFortItem* UAthenaItemSelectorScreenBase::GetCurrentItem() const {
return NULL;
}
void UAthenaItemSelectorScreenBase::ExitEditStyle() {
}
void UAthenaItemSelectorScreenBase::EnterEditStyle() {
}
UAthenaItemSelectorScreenBase::UAthenaItemSelectorScreenBase() {
this->TabButtonType = NULL;
this->Button_ConfirmSelection = NULL;
this->Button_EditStyle = NULL;
this->Button_ConfirmStyle = NULL;
this->Picker_ItemSelector = NULL;
this->ItemInfo = NULL;
this->Item_HeaderInfo = NULL;
this->CurrentPreviewItem = NULL;
this->CurrentPreviewItemDef = NULL;
this->Picker_VariantSelector = NULL;
this->CustomizeCategory = EAthenaCustomizationCategory::None;
this->SubslotIndex = 0;
}