mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
334 lines
7.2 KiB
C++
334 lines
7.2 KiB
C++
#include "AthenaHUDContext.h"
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#include "Templates/SubclassOf.h"
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bool UAthenaHUDContext::UseTapToShoot() const {
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return false;
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}
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void UAthenaHUDContext::UseOrRleoadFromHUDStop() {
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}
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void UAthenaHUDContext::UseOrRleoadFromHUDStart() {
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}
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void UAthenaHUDContext::UpdateSelectedWidgetMoveOffsetVector(const FVector2D& VectorOffset, float fMoveScale) {
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}
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void UAthenaHUDContext::TakeMovementInputFromHUD(FVector2D MoveVector) {
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}
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void UAthenaHUDContext::TakeLookStickInputFromHUD(const FVector2D LookStickPosition) {
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}
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void UAthenaHUDContext::TakeLookInputFromHUD(FRotator LookRotator) {
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}
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void UAthenaHUDContext::TakeItemSelectionInputFromHUD(const int32 TouchIndex, const int32 SlotIdx, bool& bIsUsing, EFortQuickBars InQuickBar, bool bReloadOrUseIfAlreadySelected, bool bStopUseImmediately) {
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}
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void UAthenaHUDContext::SwapQuickBarFocusFromHUD(EFortQuickBars InQuickBar, int32 SlotOverride) {
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}
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void UAthenaHUDContext::StopTargettingFromHUD() {
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}
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void UAthenaHUDContext::StopItemSelectionInputFromHUD(const int32 TouchIndex, const int32 SlotIdx, EFortQuickBars InQuickBar) {
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}
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void UAthenaHUDContext::StartOrFinishSwap(int32 SlotIndex) {
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}
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void UAthenaHUDContext::ShowMobilePicker() {
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}
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void UAthenaHUDContext::ShowGameModeMessage() const {
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}
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bool UAthenaHUDContext::ShouldVictoryUIPushEmoteInput() const {
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return false;
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}
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bool UAthenaHUDContext::ShouldDisplayScoreUI() {
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return false;
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}
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bool UAthenaHUDContext::ShouldDisplayPlacement() {
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return false;
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}
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void UAthenaHUDContext::SetTargetingToggleable(const bool bNewValue) {
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}
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void UAthenaHUDContext::SetSelectWidgetToMoveMode(bool bSet) {
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}
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void UAthenaHUDContext::SetSelectedInventoryItem(UFortItem* Item) {
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}
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void UAthenaHUDContext::SetResourceMaterial(EFortResourceType NewMaterial) {
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}
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void UAthenaHUDContext::SetPTTState(EPTTState NewPushToTalkState) {
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}
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void UAthenaHUDContext::SetLockOnStickCoords(const FVector2D& LockOnCoords) {
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}
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void UAthenaHUDContext::SetLocalPlayerWonMatch(bool bLocalPlayerWon) {
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}
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void UAthenaHUDContext::SelectWidgetToMove(UWidget* Widget) {
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}
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void UAthenaHUDContext::ReloadFromHUD() {
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}
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void UAthenaHUDContext::PushGameOverEmoteInput() {
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}
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bool UAthenaHUDContext::OwnerOrWeaponHasTag(FGameplayTag InTag) const {
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return false;
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}
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void UAthenaHUDContext::OnClientSettingUpdatedShowViewers() {
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}
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void UAthenaHUDContext::OnAllWinnersAnnounced() {
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}
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void UAthenaHUDContext::JumpFromHudStart(int32 TouchIndex) {
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}
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void UAthenaHUDContext::JumpFromHudEnd() {
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}
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bool UAthenaHUDContext::IsVictoryUICinematic() const {
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return false;
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}
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bool UAthenaHUDContext::IsUsingScope() const {
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return false;
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}
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bool UAthenaHUDContext::IsTargeting() const {
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return false;
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}
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bool UAthenaHUDContext::IsSwapping() const {
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return false;
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}
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bool UAthenaHUDContext::IsShowViewerCountEnabled() const {
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return false;
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}
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bool UAthenaHUDContext::IsRunningOnBattery() const {
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return false;
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}
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bool UAthenaHUDContext::IsOperatingTurret() const {
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return false;
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}
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bool UAthenaHUDContext::IsMovingSelectedWidget() const {
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return false;
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}
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bool UAthenaHUDContext::IsInSelectWidgetToMoveMode() const {
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return false;
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}
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bool UAthenaHUDContext::IsInBuildMode() const {
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return false;
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}
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bool UAthenaHUDContext::IsFiringFromTouch(int32 TouchIndex) const {
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return false;
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}
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bool UAthenaHUDContext::IsCurrentWeaponFiring() const {
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return false;
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}
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bool UAthenaHUDContext::IsCurrentWeaponChargeable() const {
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return false;
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}
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bool UAthenaHUDContext::IsCrouching() const {
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return false;
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}
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bool UAthenaHUDContext::IsAutoRunEnabled() const {
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return false;
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}
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bool UAthenaHUDContext::IsActionBound(const FName ActionName) {
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return false;
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}
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void UAthenaHUDContext::HideGameModeMessage() const {
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}
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bool UAthenaHUDContext::HasWifi() const {
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return false;
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}
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bool UAthenaHUDContext::HasLockOnTarget() const {
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return false;
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}
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bool UAthenaHUDContext::HasFiringTouch() const {
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return false;
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}
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bool UAthenaHUDContext::HasAutofireTarget() const {
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return false;
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}
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void UAthenaHUDContext::HandleUIGameplayCue(FName CueName, TEnumAsByte<EGameplayCueEvent::Type> EventType, const FGameplayCueParameters& Parameters) {
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}
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void UAthenaHUDContext::HandleSpectatorViewTargetChanged() {
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}
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void UAthenaHUDContext::HandleLocalPlayerDBNOStateChanged(AFortPawn* FortPawn, bool bIsDBNO) {
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}
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void UAthenaHUDContext::HandleLocalPlayerBeginSkydiving() {
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}
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void UAthenaHUDContext::HandleGamePhaseChange(EAthenaGamePhaseStep NewGamePhase) {
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}
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void UAthenaHUDContext::GetWinnerText(FText& ReturnText, const FText& WinnerName) {
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}
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TSubclassOf<UUserWidget> UAthenaHUDContext::GetVictoryUIWidgetClass() const {
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return NULL;
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}
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FText UAthenaHUDContext::GetVictoryText() const {
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return FText::GetEmpty();
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}
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USoundCue* UAthenaHUDContext::GetVictoryStinger() const {
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return NULL;
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}
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int32 UAthenaHUDContext::GetSquadConnectedCount() const {
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return 0;
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}
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UFortItem* UAthenaHUDContext::GetSelectedInventoryItem() const {
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return NULL;
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}
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EPTTState UAthenaHUDContext::GetPTTState() const {
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return EPTTState::Enabled;
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}
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UFortGameUIExtenderAthena* UAthenaHUDContext::GetPlaylistUIExtender() const {
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return NULL;
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}
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FString UAthenaHUDContext::GetPlayerName() const {
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return TEXT("");
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}
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FLinearColor UAthenaHUDContext::GetPlayerColor() const {
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return FLinearColor{};
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}
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void UAthenaHUDContext::GetLocalTime(int32& Hours, int32& Minutes) const {
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}
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int32 UAthenaHUDContext::GetJumpPressedTouchIndex() const {
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return 0;
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}
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int32 UAthenaHUDContext::GetInteractPressedTouchIndex() const {
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return 0;
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}
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bool UAthenaHUDContext::GetInLowPerformanceMode() const {
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return false;
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}
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float UAthenaHUDContext::GetGameOverDelayTime() const {
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return 0.0f;
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}
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UAthenaPlayerViewModel* UAthenaHUDContext::GetCurrentViewModel() const {
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return NULL;
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}
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bool UAthenaHUDContext::GetCanPTT() const {
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return false;
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}
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TArray<FName> UAthenaHUDContext::GetBoundActions() {
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return TArray<FName>();
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}
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float UAthenaHUDContext::GetBatteryLevel() const {
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return 0.0f;
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}
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void UAthenaHUDContext::ForwardOnSpecialActorListChanged(const FSpecialActorRepData& SpecialActorData) {
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}
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void UAthenaHUDContext::ForceFireFromHUDStop() {
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}
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void UAthenaHUDContext::FireFromHUDStop(int32 TouchIndex, UWidget* DebugWidget) {
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}
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void UAthenaHUDContext::FireFromHUDStart(int32 TouchIndex, UWidget* DebugWidget) {
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}
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void UAthenaHUDContext::ExecuteActionNameFromHUDWithEventType(const FName ActionName, const TEnumAsByte<EInputEvent> KeyEvent) {
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}
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void UAthenaHUDContext::ExecuteActionNameFromHUD(const FName ActionName) {
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}
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void UAthenaHUDContext::EndUseFromHUD() {
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}
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void UAthenaHUDContext::EnableAutoRunFromHUD(bool bEnable) {
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}
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float UAthenaHUDContext::DisplayPlayerWonTime() {
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return 0.0f;
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}
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void UAthenaHUDContext::CycleQuickbar() const {
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}
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bool UAthenaHUDContext::CanShootInVehicle() const {
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return false;
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}
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bool UAthenaHUDContext::CanCurrentWeaponAutoFireFromReticle() const {
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return false;
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}
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void UAthenaHUDContext::CancelSwap() {
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}
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bool UAthenaHUDContext::CanAutoRun() const {
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return false;
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}
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void UAthenaHUDContext::BeginUseFromHUD() {
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}
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UAthenaHUDContext::UAthenaHUDContext() {
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this->bMoveButtonMode = false;
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this->bPendingAttachToHUD = false;
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this->PlaylistUIExtender = NULL;
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this->bLocalPlayerWonMatch = false;
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this->BoundPlayerPawn = NULL;
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}
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