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34 lines
630 B
C++
34 lines
630 B
C++
#include "AthenaEquippedItemBase.h"
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void UAthenaEquippedItemBase::SetViewModel(UAthenaPlayerViewModel* ViewModel) {
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}
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void UAthenaEquippedItemBase::OnWorldItemsChanged() {
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}
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void UAthenaEquippedItemBase::OnWeaponChanged(AFortWeapon* NewWeapon, AFortWeapon* PrevWeapon) {
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}
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void UAthenaEquippedItemBase::OnViewTargetChanged() {
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}
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void UAthenaEquippedItemBase::OnLocalAmmoChanged(int32 LocalCount, int32 LocalRemaining) {
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}
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void UAthenaEquippedItemBase::OnBuildingMaterialChanged() {
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}
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UAthenaEquippedItemBase::UAthenaEquippedItemBase() {
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this->CurrentMode = EEquippedWeaponDisplay::None;
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this->VM = NULL;
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}
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