Files
2026-04-22 15:51:07 +02:00

34 lines
630 B
C++

#include "AthenaEquippedItemBase.h"
void UAthenaEquippedItemBase::SetViewModel(UAthenaPlayerViewModel* ViewModel) {
}
void UAthenaEquippedItemBase::OnWorldItemsChanged() {
}
void UAthenaEquippedItemBase::OnWeaponChanged(AFortWeapon* NewWeapon, AFortWeapon* PrevWeapon) {
}
void UAthenaEquippedItemBase::OnViewTargetChanged() {
}
void UAthenaEquippedItemBase::OnLocalAmmoChanged(int32 LocalCount, int32 LocalRemaining) {
}
void UAthenaEquippedItemBase::OnBuildingMaterialChanged() {
}
UAthenaEquippedItemBase::UAthenaEquippedItemBase() {
this->CurrentMode = EEquippedWeaponDisplay::None;
this->VM = NULL;
}