Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaBroadcastSquadStatusWidget.cpp
2026-04-22 15:51:07 +02:00

11 lines
289 B
C++

#include "AthenaBroadcastSquadStatusWidget.h"
void UAthenaBroadcastSquadStatusWidget::HandleFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorController, AFortPlayerState* NewFollowedPlayer) {
}
UAthenaBroadcastSquadStatusWidget::UAthenaBroadcastSquadStatusWidget() {
}