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https://github.com/ApfelTeeSaft/UnrealEvent.git
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41 lines
876 B
C++
41 lines
876 B
C++
#include "AthenaBroadcastHUDBase.h"
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void UAthenaBroadcastHUDBase::OnToggleScoreboardScreenActionExecuted(bool& bPassThrough) {
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}
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void UAthenaBroadcastHUDBase::OnTogglePipModeActionExecuted(bool& bPassThrough) {
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}
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void UAthenaBroadcastHUDBase::OnToggleMatchStatusScreenActionExecuted(bool& bPassThrough) {
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}
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void UAthenaBroadcastHUDBase::OnToggleKillFeedActionExecuted(bool& bPassThrough) {
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}
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void UAthenaBroadcastHUDBase::OnToggleEliminatedGridScreenActionExecuted(bool& bPassThrough) {
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}
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void UAthenaBroadcastHUDBase::OnToggleActiveGridScreenActionExecuted(bool& bPassThrough) {
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}
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void UAthenaBroadcastHUDBase::OnGameStateSet(AFortGameState* NewGameState) {
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}
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void UAthenaBroadcastHUDBase::OnCurrentPlaylistChanged() {
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}
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UAthenaBroadcastHUDBase::UAthenaBroadcastHUDBase() {
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this->BroadcastHUDControls = NULL;
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this->EventMatchInfoSwitcher = NULL;
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}
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