Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaBroadcastFollowedPlayerInfoBase.cpp
2026-04-22 15:51:07 +02:00

13 lines
302 B
C++

#include "AthenaBroadcastFollowedPlayerInfoBase.h"
void UAthenaBroadcastFollowedPlayerInfoBase::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatingPC, AFortPlayerState* FollowedPlayerState) {
}
UAthenaBroadcastFollowedPlayerInfoBase::UAthenaBroadcastFollowedPlayerInfoBase() {
}