mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
32 lines
804 B
C++
32 lines
804 B
C++
#include "AthenaAccountContext.h"
|
|
|
|
void UAthenaAccountContext::SimulateBattleBookPurchase(int32 NumLevelsToPurchase, int32& BonusLevelsGranted, bool& bOverLimit) {
|
|
}
|
|
|
|
bool UAthenaAccountContext::ShouldReplaceBattleStarsWithAlternateReward() const {
|
|
return false;
|
|
}
|
|
|
|
bool UAthenaAccountContext::IsAtMaxBattlePassTier() const {
|
|
return false;
|
|
}
|
|
|
|
int32 UAthenaAccountContext::GetCurrentSeasonNumber() const {
|
|
return 0;
|
|
}
|
|
|
|
FText UAthenaAccountContext::GetCurrentSeasonName() const {
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
UAthenaSeasonItemDefinition* UAthenaAccountContext::GetCurrentSeasonDefinition() {
|
|
return NULL;
|
|
}
|
|
|
|
void UAthenaAccountContext::GetBattleBookPurchaseLimit(int32& MaxNumLevelsPossibleToPurchase, int32& BonusLevelsGranted) {
|
|
}
|
|
|
|
UAthenaAccountContext::UAthenaAccountContext() {
|
|
}
|
|
|