Files
2026-04-22 15:51:07 +02:00

77 lines
1.5 KiB
C#

using UnrealBuildTool;
public class FortniteUI : ModuleRules {
public FortniteUI(ReadOnlyTargetRules Target) : base(Target) {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"AIModule",
"Account",
"AnimGraphRuntime",
"AnimationBudgetAllocator",
"AnimationCore",
"AnimationSharing",
"AudioMixer",
"BlueprintContext",
"CinematicCamera",
"ClientPilot",
"ClothingSystemRuntime",
"ClothingSystemRuntimeInterface",
"CommonInput",
"CommonUI",
"Core",
"CoreUObject",
"Engine",
"EpicCMSUIFramework",
"EpicGameplayStatsRuntime",
"Foliage",
"FortniteGame",
"GameSubCatalog",
"GameplayAbilities",
"GameplayTags",
"GameplayTasks",
"Gauntlet",
"HeadMountedDisplay",
"Hotfix",
"InputCore",
"JsonUtilities",
"LauncherSocialDefaults",
"LauncherSocialTypes",
"Lobby",
"McpProfileSys",
"MediaAssets",
"MediaUtils",
"MeshNetwork",
"MovieScene",
"MovieSceneTracks",
"NavigationSystem",
"Niagara",
"NiagaraCore",
"NiagaraShader",
"OnlineSubsystem",
"OnlineSubsystemUtils",
"Overlay",
"Paper2D",
"Party",
"PhysXVehicles",
"PropertyPath",
"Rejoin",
"ReplicationGraph",
"SidecarSys",
"SignificanceManager",
"Slate",
"SlateCore",
"SocialUMG",
"SubtitlesWidgets",
"UMG",
"WebBrowser",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Slate",
"SlateCore",
"UMG"
});
}
}