Files
UnrealEvent/Project/Source/FortniteServer.Target..cs
2026-04-22 15:51:07 +02:00

15 lines
387 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class FortniteServerTarget : TargetRules
{
public FortniteServerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Server;
ExtraModuleNames.AddRange( new string[] { "FortniteGame", "FortniteEditor", "FortniteUI" } );
}
}