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23 lines
599 B
C++
23 lines
599 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ZoneLoadingScreenHeadingConfig.generated.h"
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class UTexture2D;
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USTRUCT(BlueprintType)
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struct FZoneLoadingScreenHeadingConfig {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTexture2D* HeadingImage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Heading;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText HeadingDescription;
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FORTNITEGAME_API FZoneLoadingScreenHeadingConfig();
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};
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