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31 lines
888 B
C++
31 lines
888 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ZoneLoadingScreenHeadingConfig.h"
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#include "ZoneLoadingScreenConfig.generated.h"
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class UFortTips;
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class UTexture2D;
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USTRUCT(BlueprintType)
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struct FZoneLoadingScreenConfig {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UTexture2D> BackgroundImage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText TitleDescription;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Title;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FZoneLoadingScreenHeadingConfig Headings[3];
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UFortTips*> LoadingTips;
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FORTNITEGAME_API FZoneLoadingScreenConfig();
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};
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