Files
2026-04-22 15:51:07 +02:00

31 lines
888 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ZoneLoadingScreenHeadingConfig.h"
#include "ZoneLoadingScreenConfig.generated.h"
class UFortTips;
class UTexture2D;
USTRUCT(BlueprintType)
struct FZoneLoadingScreenConfig {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> BackgroundImage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText TitleDescription;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Title;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FZoneLoadingScreenHeadingConfig Headings[3];
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFortTips*> LoadingTips;
FORTNITEGAME_API FZoneLoadingScreenConfig();
};