Files
2026-04-22 15:51:07 +02:00

30 lines
689 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "WorldMapPin.generated.h"
class USceneComponent;
UCLASS(Blueprintable)
class AWorldMapPin : public AActor {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USceneComponent* SceneComponent;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString TheaterId;
public:
AWorldMapPin();
UFUNCTION(BlueprintCallable)
void SetTheaterId(const FString& NewID);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnTheaterIdSet();
};