Files
2026-04-22 15:51:07 +02:00

22 lines
601 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "WorkerSetBonusState.generated.h"
USTRUCT(BlueprintType)
struct FWorkerSetBonusState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag SetBonusTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CurrentMatchCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RequiredMatchCountToActivate;
FORTNITEGAME_API FWorkerSetBonusState();
};