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25 lines
765 B
C++
25 lines
765 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "WindVectorMaterialInterpolationData.generated.h"
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USTRUCT(BlueprintType)
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struct FWindVectorMaterialInterpolationData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName MaterialParameterName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaterialParameterIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor LerpFromValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor LerpToValue;
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FORTNITEGAME_API FWindVectorMaterialInterpolationData();
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};
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