Files
UnrealEvent/Project/Source/FortniteGame/Public/WindVectorMaterialInterpolationData.h
2026-04-22 15:51:07 +02:00

25 lines
765 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "WindVectorMaterialInterpolationData.generated.h"
USTRUCT(BlueprintType)
struct FWindVectorMaterialInterpolationData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName MaterialParameterName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaterialParameterIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor LerpFromValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor LerpToValue;
FORTNITEGAME_API FWindVectorMaterialInterpolationData();
};