Files
2026-04-22 15:51:07 +02:00

23 lines
641 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "AthenaScoreData.h"
#include "WinConditionScoreData.generated.h"
USTRUCT(BlueprintType)
struct FWinConditionScoreData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat GoalScore;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat BigScoreThreshold;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FAthenaScoreData> ScoreDataList;
FORTNITEGAME_API FWinConditionScoreData();
};