Files
2026-04-22 15:51:07 +02:00

35 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "Styling/SlateBrush.h"
#include "Templates/SubclassOf.h"
#include "WaxVisibilityModifiers.generated.h"
class UGameplayEffect;
USTRUCT(BlueprintType)
struct FWaxVisibilityModifiers {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat UI_VisibilityMode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush CompassIndicator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush MinimapIndicator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<UGameplayEffect>> TemporarilyGrantedEffects;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<UGameplayEffect>> PermanentlyGrantedEffects;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat DistanceConsideredCloseForUI;
FORTNITEGAME_API FWaxVisibilityModifiers();
};