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https://github.com/ApfelTeeSaft/UnrealEvent.git
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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AttributeSet.h"
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#include "Styling/SlateBrush.h"
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#include "Templates/SubclassOf.h"
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#include "WaxVisibilityModifiers.generated.h"
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class UGameplayEffect;
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USTRUCT(BlueprintType)
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struct FWaxVisibilityModifiers {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FScalableFloat UI_VisibilityMode;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateBrush CompassIndicator;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateBrush MinimapIndicator;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TSubclassOf<UGameplayEffect>> TemporarilyGrantedEffects;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TSubclassOf<UGameplayEffect>> PermanentlyGrantedEffects;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FScalableFloat DistanceConsideredCloseForUI;
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FORTNITEGAME_API FWaxVisibilityModifiers();
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};
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