Files
2026-04-22 15:51:07 +02:00

22 lines
594 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "WaxPlayerDataEntry.h"
#include "WaxPlayerDataArray.generated.h"
class AFortAthenaMutator_Wax;
USTRUCT(BlueprintType)
struct FWaxPlayerDataArray : public FFastArraySerializer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortAthenaMutator_Wax* OwningMutator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FWaxPlayerDataEntry> Entries;
FORTNITEGAME_API FWaxPlayerDataArray();
};