Files
2026-04-22 15:51:07 +02:00

17 lines
439 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "VisibilityInfo.h"
#include "VisibiltyInfoArray.generated.h"
USTRUCT(BlueprintType)
struct FVisibiltyInfoArray : public FFastArraySerializer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FVisibilityInfo> VisibilityInfoArray;
FORTNITEGAME_API FVisibiltyInfoArray();
};