Files
2026-04-22 15:51:07 +02:00

22 lines
558 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "ViewOffsetData.generated.h"
USTRUCT(BlueprintType)
struct FViewOffsetData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector OffsetHigh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector OffsetMid;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector OffsetLow;
FORTNITEGAME_API FViewOffsetData();
};