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22 lines
558 B
C++
22 lines
558 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "ViewOffsetData.generated.h"
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USTRUCT(BlueprintType)
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struct FViewOffsetData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector OffsetHigh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector OffsetMid;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector OffsetLow;
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FORTNITEGAME_API FViewOffsetData();
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};
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