Files
2026-04-22 15:51:07 +02:00

17 lines
408 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "MaterialParamName.h"
#include "VectorParamVariant.generated.h"
USTRUCT(BlueprintType)
struct FVectorParamVariant : public FMaterialParamName {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Value;
FORTNITEGAME_API FVectorParamVariant();
};