mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-02 12:13:25 +00:00
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "UtilityContribution.h"
|
|
#include "UtilityData.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FUtilityData {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FUtilityContribution> ContributingFactors;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float ContributionsTotal;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bApplyRecentSelectionPenalty;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float RecentlySelectedPenaltyPercentage;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float PenaltyFallOffRate;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString DebugGraphName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FLinearColor DebugGraphColor;
|
|
|
|
FORTNITEGAME_API FUtilityData();
|
|
};
|
|
|