Files
2026-04-22 15:51:07 +02:00

27 lines
875 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortAIDirectorFactor.h"
#include "EFortCombatFactors.h"
#include "EFortFactorContributionType.h"
#include "UtilityContribution.generated.h"
USTRUCT(BlueprintType)
struct FUtilityContribution {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortCombatFactors::Type> ContributingFactor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortAIDirectorFactor ContributingAIDirectorFactor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxContribution;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortFactorContributionType::Type> ContributionType;
FORTNITEGAME_API FUtilityContribution();
};