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27 lines
875 B
C++
27 lines
875 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EFortAIDirectorFactor.h"
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#include "EFortCombatFactors.h"
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#include "EFortFactorContributionType.h"
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#include "UtilityContribution.generated.h"
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USTRUCT(BlueprintType)
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struct FUtilityContribution {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EFortCombatFactors::Type> ContributingFactor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortAIDirectorFactor ContributingAIDirectorFactor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxContribution;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EFortFactorContributionType::Type> ContributionType;
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FORTNITEGAME_API FUtilityContribution();
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};
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