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26 lines
723 B
C++
26 lines
723 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Templates/SubclassOf.h"
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#include "TransformableNavLinkClass.generated.h"
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class UNavLinkDefinition;
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USTRUCT(BlueprintType)
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struct FTransformableNavLinkClass {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector Translation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRotator Rotation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UNavLinkDefinition> NavigationLinksClass;
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FORTNITEGAME_API FTransformableNavLinkClass();
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};
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