Files
2026-04-22 15:51:07 +02:00

26 lines
723 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Templates/SubclassOf.h"
#include "TransformableNavLinkClass.generated.h"
class UNavLinkDefinition;
USTRUCT(BlueprintType)
struct FTransformableNavLinkClass {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Translation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator Rotation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UNavLinkDefinition> NavigationLinksClass;
FORTNITEGAME_API FTransformableNavLinkClass();
};