Files
2026-04-22 15:51:07 +02:00

20 lines
578 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "TrackedObjective.h"
#include "TrackedObjectiveArray.generated.h"
USTRUCT(BlueprintType)
struct FTrackedObjectiveArray : public FFastArraySerializer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FTrackedObjective> Objectives;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 NextTrackedIndex;
FORTNITEGAME_API FTrackedObjectiveArray();
};