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20 lines
578 B
C++
20 lines
578 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/NetSerialization.h"
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#include "TrackedObjective.h"
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#include "TrackedObjectiveArray.generated.h"
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USTRUCT(BlueprintType)
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struct FTrackedObjectiveArray : public FFastArraySerializer {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FTrackedObjective> Objectives;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 NextTrackedIndex;
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FORTNITEGAME_API FTrackedObjectiveArray();
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};
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