Files
2026-04-22 15:51:07 +02:00

23 lines
648 B
C++

#pragma once
#include "CoreMinimal.h"
#include "TrackPieceConfig.h"
#include "TrackSplineConfig.h"
#include "TrackSwitchStateConfig.generated.h"
USTRUCT(BlueprintType)
struct FTrackSwitchStateConfig {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FTrackPieceConfig TrackPiece;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FTrackSplineConfig SplineConfig1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FTrackSplineConfig SplineConfig2;
FORTNITEGAME_API FTrackSwitchStateConfig();
};