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27 lines
800 B
C++
27 lines
800 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "TrackSwitchStateConfig.h"
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#include "TrackConfiguration.generated.h"
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USTRUCT(BlueprintType)
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struct FTrackConfiguration {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<bool> NeighborsByDirection;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FTrackSwitchStateConfig> SwitchStates;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRotator SwitchRotation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector SwitchOffset;
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FORTNITEGAME_API FTrackConfiguration();
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};
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