Files
2026-04-22 15:51:07 +02:00

19 lines
501 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "TileCompInterpData.generated.h"
USTRUCT(BlueprintType)
struct FTileCompInterpData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector InitialTranslation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector DesiredTranslation;
FORTNITEGAME_API FTileCompInterpData();
};