Files
2026-04-22 15:51:07 +02:00

21 lines
557 B
C++

#pragma once
#include "CoreMinimal.h"
#include "TieredModifierSetData.generated.h"
USTRUCT(BlueprintType)
struct FTieredModifierSetData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 WaveNumber;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 ModifierDuration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ModifierLootTierGroup;
FORTNITEGAME_API FTieredModifierSetData();
};