Files
2026-04-22 15:51:07 +02:00

24 lines
639 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "TeamSpottedActorInfo.h"
#include "TeamSpottedActorInfoArray.generated.h"
class AFortTeamInfo;
USTRUCT(BlueprintType)
struct FTeamSpottedActorInfoArray : public FFastArraySerializer {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FTeamSpottedActorInfo> SpottedActorInfo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, meta=(AllowPrivateAccess=true))
AFortTeamInfo* OwningTeam;
public:
FORTNITEGAME_API FTeamSpottedActorInfoArray();
};