Files
2026-04-22 15:51:07 +02:00

18 lines
365 B
C++

#pragma once
#include "CoreMinimal.h"
#include "TargetInfo.h"
#include "TargetHandler.generated.h"
USTRUCT(BlueprintType)
struct FTargetHandler {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FTargetInfo> Targets;
public:
FORTNITEGAME_API FTargetHandler();
};