Files
2026-04-22 15:51:07 +02:00

22 lines
620 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EAthenaGamePhase.h"
#include "SupplyDropSubPhaseModifier.generated.h"
USTRUCT(BlueprintType)
struct FSupplyDropSubPhaseModifier {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EAthenaGamePhase GamePhase;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 SubPhaseIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SpawnInPreviousZonePercentChance;
FORTNITEGAME_API FSupplyDropSubPhaseModifier();
};