Files
2026-04-22 15:51:07 +02:00

19 lines
510 B
C++

#pragma once
#include "CoreMinimal.h"
#include "SupplyDropSubPhaseModifier.h"
#include "SupplyDropModifierData.generated.h"
USTRUCT(BlueprintType)
struct FSupplyDropModifierData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SupplyDropID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FSupplyDropSubPhaseModifier> ModifierList;
FORTNITEGAME_API FSupplyDropModifierData();
};