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23 lines
665 B
C++
23 lines
665 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "Styling/SlateBrush.h"
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#include "StrategicBuildingUpgradePathInfo.generated.h"
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USTRUCT(BlueprintType)
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struct FStrategicBuildingUpgradePathInfo {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText UpgradeDesc;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateBrush UpgradeBrush;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer UpgradeTags;
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FORTNITEGAME_API FStrategicBuildingUpgradePathInfo();
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};
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