Files
2026-04-22 15:51:07 +02:00

17 lines
419 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "StormWind.h"
#include "StormWindArray.generated.h"
USTRUCT(BlueprintType)
struct FStormWindArray : public FFastArraySerializer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FStormWind> StormWinds;
FORTNITEGAME_API FStormWindArray();
};