Files
2026-04-22 15:51:07 +02:00

20 lines
514 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "EStatRecordingPeriod.h"
#include "StatNamesToTrack.generated.h"
USTRUCT(BlueprintType)
struct FStatNamesToTrack : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName StatName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EStatRecordingPeriod Period;
FORTNITEGAME_API FStatNamesToTrack();
};