Files
2026-04-22 15:51:07 +02:00

17 lines
464 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "SpecialActorRepData.h"
#include "SpecialActorRepDataArray.generated.h"
USTRUCT(BlueprintType)
struct FSpecialActorRepDataArray : public FFastArraySerializer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FSpecialActorRepData> SpecialActorList;
FORTNITEGAME_API FSpecialActorRepDataArray();
};