Files
UnrealEvent/Project/Source/FortniteGame/Public/SpawnProjectileEventDataDelegate.h
2026-04-22 15:51:07 +02:00

8 lines
275 B
C

#pragma once
#include "CoreMinimal.h"
#include "ProjectileEventData.h"
#include "SpawnProjectileEventDataDelegate.generated.h"
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FSpawnProjectileEventData, const FProjectileEventData&, ProjectileData);