Files
2026-04-22 15:51:07 +02:00

17 lines
432 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BaseVariantDef.h"
#include "SocketTransformVariant.h"
#include "SocketVariantDef.generated.h"
USTRUCT(BlueprintType)
struct FSocketVariantDef : public FBaseVariantDef {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FSocketTransformVariant> SocketTransforms;
FORTNITEGAME_API FSocketVariantDef();
};