Files
2026-04-22 15:51:07 +02:00

23 lines
612 B
C++

#pragma once
#include "CoreMinimal.h"
#include "SocketTransformVariant.generated.h"
class USkeletalMesh;
USTRUCT(BlueprintType)
struct FSocketTransformVariant {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SourceSocketName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName OverridSocketName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<USkeletalMesh> SourceObjectToModify;
FORTNITEGAME_API FSocketTransformVariant();
};