Files
2026-04-22 15:51:07 +02:00

62 lines
2.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "EFortMovementStyle.h"
#include "SharedRepMovement.generated.h"
USTRUCT(BlueprintType)
struct FSharedRepMovement {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FRepMovement RepMovement;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float RepTimeStamp;
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint32 RemoteViewData32;
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint16 AccelerationPack;
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int8 AccelerationZPack;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 RepMovementMode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 JumpFlashCountPacked;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 LandingFlashCountPacked;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
EFortMovementStyle CurrentMovementStyle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bProxyIsJumpForceApplied;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsCrouched;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsSkydiving;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsParachuteOpen;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsSlopeSliding;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsProxySimulationTimedOut;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsTargeting;
FORTNITEGAME_API FSharedRepMovement();
};