Files
2026-04-22 15:51:07 +02:00

21 lines
551 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ScriptedAction.generated.h"
USTRUCT(BlueprintType)
struct FScriptedAction {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Template;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FString> Params;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TMap<FString, FString> ParamMap;
FORTNITEGAME_API FScriptedAction();
};