Files
UnrealEvent/Project/Source/FortniteGame/Public/SavedPlayerSpectatorCameraData.h
2026-04-22 15:51:07 +02:00

17 lines
494 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/OnlineReplStructs.h"
#include "SavedSpectatorCameraState.h"
#include "SavedPlayerSpectatorCameraData.generated.h"
USTRUCT(BlueprintType)
struct FSavedPlayerSpectatorCameraData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FUniqueNetIdRepl, FSavedSpectatorCameraState> PlayerToCameraStateMap;
FORTNITEGAME_API FSavedPlayerSpectatorCameraData();
};