Files
2026-04-22 15:51:07 +02:00

20 lines
438 B
C++

#pragma once
#include "CoreMinimal.h"
#include "RunVariationData.generated.h"
class AFortAIPawn;
USTRUCT(BlueprintType)
struct FRunVariationData {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AFortAIPawn> FortAIPawn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Distance;
FORTNITEGAME_API FRunVariationData();
};