Files
UnrealEvent/Project/Source/FortniteGame/Public/RewardBadgesCollectionProgressionData.h
2026-04-22 15:51:07 +02:00

17 lines
539 B
C++

#pragma once
#include "CoreMinimal.h"
#include "RewardBadgesProgression.h"
#include "TieredCollectionProgressionDataBase.h"
#include "RewardBadgesCollectionProgressionData.generated.h"
USTRUCT(BlueprintType)
struct FRewardBadgesCollectionProgressionData : public FTieredCollectionProgressionDataBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FRewardBadgesProgression> BadgeCollections;
FORTNITEGAME_API FRewardBadgesCollectionProgressionData();
};