Files
UnrealEvent/Project/Source/FortniteGame/Public/ReplicationGraphNode_FortVolumeGrid.h
2026-04-22 15:51:07 +02:00

45 lines
1.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "ReplicationGraph.h"
#include "ReplicationGraphNode_FortVolumeGrid.generated.h"
class AFortVolume;
class UReplicationGraphNode_ActorList;
class UReplicationGraphNode_FortVolumeGlobalRelevancyNode;
class UReplicationGraphNode_GridSpatialization2D;
UCLASS(Blueprintable, NonTransient)
class UReplicationGraphNode_FortVolumeGrid : public UReplicationGraphNode {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortVolume* FortVolume;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UReplicationGraphNode_GridSpatialization2D* FortVolumeGrid2D;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UReplicationGraphNode_ActorList* FortVolumeAlwaysRelevantList;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UReplicationGraphNode_FortVolumeGlobalRelevancyNode* FortVolumeGlobalRelevancyNode;
public:
UReplicationGraphNode_FortVolumeGrid();
private:
UFUNCTION(BlueprintCallable)
void HandleStreamedLevelUnloaded();
UFUNCTION(BlueprintCallable)
void HandleStreamedLevelShown();
UFUNCTION(BlueprintCallable)
void HandleStreamedLevelLoaded();
UFUNCTION(BlueprintCallable)
void HandleStreamedLevelHidden();
};