Files
UnrealEvent/Project/Source/FortniteGame/Public/ReplicationGraphNode_FortVolumeGlobalRelevancyNode.h
2026-04-22 15:51:07 +02:00

24 lines
746 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ReplicationGraph.h"
#include "ReplicationGraphNode_FortVolumeGlobalRelevancyNode.generated.h"
class UReplicationGraphNode_ActorList;
class UReplicationGraphNode_DormancyNode;
UCLASS(Blueprintable, NonTransient)
class UReplicationGraphNode_FortVolumeGlobalRelevancyNode : public UReplicationGraphNode {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UReplicationGraphNode_ActorList* NeverDormantOrAwakeList;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UReplicationGraphNode_DormancyNode* DormantNode;
public:
UReplicationGraphNode_FortVolumeGlobalRelevancyNode();
};